Wheels and more! (Dacia 1301)

 

Hi folks! 😀

It’s alive! The car now has wheels and would be ready to hit the road… if it also had an interior… and some textures and… an engine? Well, you get the idea. I still have quite a lot to work on before it hits the showroom.

But, until next time, I’ll leave you with a few snapshots of the present stage and a reference pic. What do you think of the resemblance so far?

Thank you and enjoy!
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It’s back! Dacia 1301

Hello and welcome to another update on the Dacia 1301 car. I’ve been working for a while now on this project and I have to say it has helped me enormously with my study of 3DS Max and I also have a visual satisfaction every time I complete a new piece.

Regarding the car itself, it is now a whole! The half has been mirrored and I’ve also added a few more details (including the door handles, of which I am very proud 😀 ). It still needs a bit of tweaking, especially on the hood, and I also have to add some details to the back but, it’s good to get a sense of how it looks as a whole.

Nex time, it will have wheels! 😆

Happy browsing!

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More progress on Dacia 1301

Well, it’s starting to take shape and I must say that I’m growing quite fond of this little car, the more I work on it. I’ll probably have to give it a nickname soon. 😆

I’ve made a few more details on the front part and also brought back the rest of the car so you can see it as a whole.

Hope you’ll enjoy it!

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Dynamic architecture

I stumbled upon a couple of videos which reminded me of a project I did in my 3rd year, in Uni, and I’d like to share my thoughts on the subject they have in common.

The first video is about a guy called Anthony Howe, who makes kinetic sculptures that react to the external environment (in this case, the wind). In short, the sculptures are modeled and animated using computer software and then, he cuts each individual piece with a programmed laser cutter. He said “I was bored with everything being static in my visual world… I wanted to see stuff float”, and I couldn’t agree more; I feel the same way about architecture and buildings. The fact that I grew up in an ex-communist country and in a city which has too few ‘awes’ to offer in terms of architecture, made me yearn for something even more than great architectural spaces or colors or shapes; I felt I needed to move beyond the static and find something new, something more… dynamic.

More details in the video:

 

The second video shows the work of Doris Sung, an architect who tackled the subject of dynamism in architecture and created a concept for a building skin which, like the aforementioned sculptures, reacts to the external environment (in this case, the temperature). The thermo-bimetal bends as it reaches higher temperatures, allowing air through the skin and, after cooling down, it returns to its original shape. This opens up many opportunities to create new types of facades which may provide better shading/air conditioning while, at the same time, offer the element of ‘awe’ to the public.

See it here:

 

The project which I mentioned in the beginning evolved around using such a skin.

skin1

I built this quick functional model to show how the mechanics work. The skin is an expandable, weatherproof fabric which is supported by a frame; through that frame there are wires which are connected to certain points in the skin and to a pin wheel system which collects wind; so, as the wind turns the pin wheel, the skin moves.

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ModelSenzorial function (indoors).
ModelVisual function (outdoors).

Now, imagine the ‘dialog’ between a building with such a skin and its environment. External factors such as wind or heat, which are invisible to the naked eye, are translated into a visual perception and thus, creating excitement and uniqueness. The last two images show an application of this skin on a museum/gallery which I designed and how I used the system to achieve two functions:

In the first one, the collected wind is fed to an internal, dark colored fabric which, in return, moves in order to create a sensory eperience for the people who visit the gallery. Think about how people with visual imparement can walk through such a sensory space (maybe not a gallery 😕 ) and feel with their hands the slow movements in the fabric, which are faithful to the movement of the wind on the outside; this is a translation of one perception to another.

The second function also features a  fabric which responds to wind but, it is on the exterior; it has a visual function, to translate the speed of the wind into rapid or slow movements accordingly, thus creating visual excitement.

So to sum up, think about where you stand regarding this topic: should the built environment remain full of static wonders or should it try to surprise us at the very first glance through movement, like a rare natural event would, forcing us to stop and stare… ?

Dacia 1301 update

Today I’m posting an update on the car I’ve been modelling these past few days. Lately, I’ve been working on the front end, adding some details such as the grill, bumper, headlight and signal light.

I’ve hidden the rest of the body so I can focus on this part but, I will reveal it next time when I’ll add some details on it as well.

Happy browsing! 😀

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Compositional drawings

And here I am, posting yet some more drawings. 😈

This time, I’d like to share with you my very first compositional drawings, which include plans, elevations, axonometrics and perspectives. Some of them have some rather big mistakes in composition but, I believe the technical part is correct. If you disagree with that last statement, please let me know.

Also, if you wish to know more details about how I’ve drawn them or how long they took to do, don’t hesitate to ask in the comment section below.

Happy browsing! 😀

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Freehand perspective of the famous Fallingwater, by Frank Lloyd Wright.

 

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A study of depth and reflections in the axonometric, and timber texture in the perspective.

 

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Constructed shadows in the axonometric, then applied in perspective.

 

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Shadows in axonometric + reflections in perspective. (Note: never align something from the composition with the horizon line as I did here)

Some very old drawings of mine

I’m back with a new post 😀 I’ll update my progress on the Dacia in the following days so, untill then, I’ll leave you with this:

I’ve decided to show you some of my first drawings I did while learning about perspective and compositions. These were done about 4 years ago when I was taking some architecture classes in preparation for Uni and, although they lack in many aspects, I believe they are an important reminder of how I first started.

Drawn with a 2B and a 4B pencil and also an 0.5 mechanical pencil.

I hope you will enjoy them and maybe find inspiration to do your own.

I also want to catch up on my drawing skills so be prepared to see some new drawings in the near future. 😀

Please feel free to comment and critique.

Cheers!

stickman+egg

lightbulb+papertowel

lighter+pepsican

cigarret+shot

fruit+knife

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Dacia 1301 Berlină

I’ve started modelling a car which has represented the Romanian automobile industry for many years, many years ago; it’s the 1301 Dacia Berlină. As you may have noticed, I’m working with 3DS Max as I have with my other two models. Btw, it’s not finished yet; I will keep working on it and I will keep you up with my progress everyday.

Since this is a more complex and detailed model I will also render it after completion, using a 3DS Max plugin called VRay.

Please feel free to comment and critique.

Cheers!

P.S. Spoon, Pen… CAR! Boy, that escalated quickly! 😀

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